I recently came across an interesting article by researchers from the RMIT University in Australia. The researchers were interested in creating a taxonomy of the enterprise gamification industry. They were interested in understanding how the market understood gamification solutions and in investigating the claim of high failure rates of gamification projects (Gartner 2012 - see what we wrote about that here) in order to identify probable causes and potential solutions. Finally, the researcher...| Centrical
To give you a good sense of the project phases of an enterprise gamification project, we’ve decided to share our own project plans and charts. You can use them as a reference point for any gamification project you choose to implement, since it outlines the main phases in implementing a gamification project. The typical project, from beginning to actual launch should take 2-5 weeks, depending on the complexity of the process.| Centrical