I didn’t choose to be a programmer. Somehow, it seemed, the computers chose me. For a long time, that was fine, that was enough; that was all I needed. But along the way I never felt that being a programmer was this unambiguously great-for-everyone career field with zero downsides.| Coding Horror
At Stack Exchange, we insist that people who ask questions put some effort into their question, and we’re kind of strict about it. That is, when you set out to ask a question, you should… * Describe what’s happening in sufficient detail that we can follow along. Provide the| Coding Horror
In my previous post on shuffling, I glossed over something very important. The very first thing that came to mind for a shuffle algorithm is this: for (int i = 0; i < cards.Length; i++) { int n = rand.Next(cards.Length); Swap(ref cards[i], ref cards[n]); } It’s a| Coding Horror
In an earlier post on the philosophy of code comments, I noted that the best kind of comments are the ones you don’t need. Allow me to clarify that point. You should first strive to make your code as simple as possible to understand without relying on comments as| Coding Horror
Every programmer ever born thinks whatever idea just popped out of their head into their editor is the most generalized, most flexible, most one-size-fits all solution that has ever been conceived. We think we've built software that is a general purpose solution to some set of problems, but we are| Coding Horror