Last December we tackled the ModRetro Chromatic, a handheld gaming system that plays Game Boy and Game Boy Color games. The brainchild of tech billionaire and founder of Anduril Industries Palmer Luckey, the Chromatic offered enhanced display and functionality, with the ability to pop in Pokemon games of the past. It came only with Tetris as a bundled launch title, with other games available for separate purchase. Now, a full rerelease of the ModRetro is finally here, and it is beautiful. 'We...| Blaze Media
The Game Boy Advance (GBA) was released in 2001 to breathe some new life into the handheld market, and it did it with remarkable success. Unfortunately, the original models had …read more| Hackaday
Rather than covering a single game, this is a topic post that covers six different bugs in my implementation of the Game Boy Color’s HDMA feature (HBlank direct memory access). Not every GBC game uses this feature, but a decent number do, and a few games will break pretty badly if it’s not emulated fairly accurately (moreso in terms of behavior than timing).| jsgroth.dev
The next gaming platform on my timeline for these rankings is Nintendo’s Game Boy. It launched in 1989 and had an incredibly long retail life, which translates out to a very large library. I’ve picked my favorites from that selection, and it was not easy. A couple of rules, as usual. Only games released during the original commercial life of the platform count, but all regions are fair game. No modern homebrews, though. I’ve made one tough executive decision, too. Only original Game Boy...| Post Game Content
The Game Boy’s Castlevania adventures have always been just that little bit apart from the rest of the series, offering a slower pace, a greatly reduced enemy count, and a relentless demand f…| Kimimi The Game-Eating She-Monster
The Game Boy Color is an interesting piece of hardware. In some ways it’s a significant upgrade over the original Game Boy (it has color!!), but in other ways it feels like a minor hardware revision despite releasing 9 years later. Well, let’s see what it takes to make a Game Boy emulator support Game Boy Color software!| jsgroth's blog
First of all, if you are writing your own Game Boy emulator, you don’t need to emulate the pixel FIFO! Almost nothing depends on it for correct rendering, it’s a lot more complex to implement than a scanline-based renderer, and it’s also significantly more difficult to debug than a scanline-based renderer.| jsgroth's blog
My Game Boy emulator was both the first emulator I wrote and my first real project written in Rust. Needless to say, there’s a lot of room for improvement. I briefly thought about porting it into my multi-system emulator which doesn’t currently have a Game Boy core, but this also seemed like a good opportunity to go back and clean things up, and it frankly seemed easier to do a complete rewrite while using my v1 as a reference for trickier details (e.| jsgroth's blog
If your car was made in the last decade, its dash probably has several displays, gauges, and indicator lights. But how many of those do you actually look at on a regular basis? Likely only one or two, like the speedometer and gas gauge. Knowing that, John Sutley embraced minimalism to use a Game Boy […]| Arduino Blog
The Game Boy’s APU (audio processing unit) is responsible for generating the chiptunes that you (probably) know and love. Unlike with the PPU and the CPU, it’s possible to write a Game Boy emulator that runs most things pretty well without emulating the APU at all, though you’ll obviously have no audio.| jsgroth.dev
Es gibt einen Trick, mit dem man in Super Mario Land 2: 6 Golden Coins auf dem Game Boy sehr schnell 999 Münzen bekommen kann, mit ein bisschen Übung sogar in ungefähr 30 Sekunden. Ich zeige euch, wie das geht. Dieses Video auf YouTube ansehen. Super Mario Land 2 ist ein Klassiker für Nintendos Handheld, der […]| FRUNC