Guest Article This post was written by Richard Nunes da Silva and he kindly allowed me to publish it here. If you have any feedback feel free to write into the comments or contact Richard directly via Mail. Today we’re going back in time, more precisely to 2008, to talk a little bit about Braid, […]| Simonschreibt.
Do you know the situation when you read or hear about a game design idea and think: That’s the stupidest idea ever thought of! But then you actually play the game and suddenly it makes *click* and you feel how great the idea turns out. This happens quiet often to me and I’m fascinated by […]| Simonschreibt.
Therapist “Good Morning Mr. Tawodi, how can i help you? What’s your problem?” “When i see a button…i have to…push it!” “And…this is a huge problem for you?” “Oh, it wasn’t all the time! Everyone did it! Freeman, that Doom guy…sometimes we even shot at buttons!” “So, where’s the problem? Seems to work pretty well […]| Simonschreibt.
Numbers are useful but when they are over-used in an UI you may end up with some Excel-game. It doesn’t get better when you’ve to deal with floating point numbers. 1.0 In Sacred 2 you can increase the level of your spells with special runes which are dropped by enemies. But it would have been […]| Simonschreibt.
Bad news This isn’t a new Game Art Trick! :,( Good news This is the first Game Design Trick (article)! As you know i L♥VE game art. But i also love to think outside of the box and so it happens, that some other aspects of gaming get my attention. Even if I’m not a […]| Simonschreibt.