Click here to play the game in the Unity web player Sunday night we got the theme: “The toys are alive!”. My first thought was a game that involved toys that move only when no one is lo…| IceFall Games
video to come A hybrid digital / pen and paper experience about reading physical documents and drawing a map as you play . You are with the 1911 British Antarctic Expedition. Captain Scott has not returned from his attept of the pole, and has surely perished. You have trekked to the last depot and found his remaining notes. You need to follow these notes to find the location of his body and ascertain whether Scott made it to the pole before Amundsen. A blizzard has hit, making navigation diff...| NoamZeise
Fling a cat fairy around the sea of dreams, enter dream portals and collect bubbles. Made in 48 Hours for Global Game Jam 2025 using gficl my graphics library built in Common Lisp using OpenGL.| NoamZeise
I recently mentioned on Twitter that I made a gameboy game with some friends during my first year of college. Since there’s some cool stuff to showcase, here’s a blog about it! Context # This is some context to explain why we decided to make a gameboy game and a bit of background, if you don’t care feel free to directly skip to the first paragraph. Introduction # All courses in the first year of my college were in C so it was common for students to have low-level side projects.| Zoe's blog
Physics based puzzles, launch a green satellite with an initial velocity and watch as it is affected by and affect how a solar system moves. The goal is to have the satellite dock with the red planet present in each level. Made in 48 Hours for Duck Sauce Games Jam 2024 Using my graphics library built in C++ with Vulkan and OpenGL rendering backends.| NoamZeise
A game about frying fish for a hungry cat. Made in 48 hours for global game jam 2024 using my Graphics-Environment library built using C++ on vulkan and opengl.| NoamZeise
Roll a marble through a grassy landscape. A simulation of ball physics in a procedurally generating continuous world. I used this project to learn about on the fly 3D model generation, accurate 3D collisions, seamless swapping of models, 3rd person cameras, and noise functions.| NoamZeise
Set in a solar system full of planets. Lost ship logs litter key areas, rewarding exploration. The game uses Vulkan or OpenGL for rendering. Written in C++. Here I go over a lot of the 3D maths involved in creating a space sim. This includes getting directions from world space to screen space and quaternion rotation for 6DOF ship movement. This is my second 3D game, and I feel I’ve learned a lot over the past week.| NoamZeise
On Halloween 2021, I decided to try doing a mini game-jam style project. I wanted to make something simple, yet atmospheric. Possibly a simple wave based shooter. There was no solid plan, just an idea to make “something”. In this retrospective review, I share some of the goals, strengths and weaknesses of the project, and any lessons learned.| GDCorner