Heat Signature is one Space Year old today! To celebrate, we’ve released a big free update we’ve been working on for five months, with over 20 features – including our own twist on a Daily Challenge. Click through for details on each: Character Traits 7 New Hazards Glory Missions & Clients Upgraded AI & Reworked […]| Tom Francis Regrets This Already
I was too nervous to read Heat Signature reviews for two weeks after launch. I was relieved to see the scores were great, and after 3.5 years of work, that was all I wanted to hear: I didn’t want to know what their caveats were. Once I calmed down and read them, though, I was […]| Tom Francis Regrets This Already
For the duration of Space Halloween (27th of Space October to the 1st of Space November), life and death in the Drift will be a little different: Removed: Death Due to science, you cannot die during Space Halloween. Bleeding out, suffocating, or being incinerated in an exploding pod will permanently turn you into a living […]| Tom Francis Regrets This Already
I reshuffled this post a bit so I can link this part more easily: Update On The Everything Gun It’s been great to see how much people are loving this very silly weapon, and how excited people are to send us shots of them finding it. One thing I didn’t forsee was that for a […]| Tom Francis Regrets This Already
Or you can buy it from the Humble Store. Supporter’s Edition There’s also a Supporter’s Edition, which comes with a bunch of fun extras: Play through Heat Signature’s development with 8 early prototypes from its 3.5 year development. Watch 9 developer commentary videos showing and explaining its evolution: from drilling through hulls to liberating empires. […]| Tom Francis Regrets This Already
Heat Signature will be out on Steam 21st of September 2017! At time of writing, that’s Thursday of next week. It’s for Windows PCs, other platforms will depend on how this one goes. We don’t do pre-order bonuses because I don’t want to pressure you to buy before reviews are out. But I am super […]| Tom Francis Regrets This Already
Surprising news! I made a new video showing off John Roberts’ excellent new art for the game’s four factions! (Not that surprising) I’m looking for a programmer in the Seattle area to help me finish the game! (Seattle part seems surprising) … because I’m moving to Bellevue to work on the game at Valve’s offices! […]| Tom Francis Regrets This Already
As well as the update above, I’ve been putting up some day-by-day logs of what I’m working on in Heat Signature. I’m only doing them for my own benefit, so they’re not mega interesting and I don’t do one every day I work – only when I think it’ll help.| Tom Francis Regrets This Already
As promised on Twitter, I recently sent everyone on our mailing list instructions on how to get in on a new alpha test of Heat Signature. Keys went out to the first 2,000 people to do so, but I’ll also be keeping the testing list active and inviting people to future alphas from there, so […]| Tom Francis Regrets This Already
Hello! I’ll be at Rezzed in London next week, 7-9 April 2016, and you can come and play Heat Signature while I watch, panic, and frantically patch it on a different PC. Saturday’s sold out, but Thurs and Fri tickets are still available. Our artist John Roberts made this fantastic piece for our booth:| Tom Francis Regrets This Already
Excerpt from an e-mail I just sent to artist John: A brief history of zooming and backgrounds: We worry about how to make the game look good at all the zooms between ‘local’ and ‘galaxy map’. You ask if anything actually happens at those zooms. It doesn’t! I rejig the zoom system to skip them. […]| Tom Francis Regrets This Already
My summary of where we are after the last ship-generation post would be: The Drunk Snake is probably the best algorithm so far, for generating the amount of branching and length of critical path we want while looking fairly pleasing. But! There’s a lot of room for improvement. But! Improvement is getting harder: we don’t […]| Tom Francis Regrets This Already