Wellgarth is one of the more unique towns in Dragon Quest II. Located in the southern peninsula of the Southern Continent, just across the sea from the Southern Archipelago, the majority of the town is located underground. Why this is is never really explained. It's far away from any other settlement, and none of the townspeople comment on the unusual circumstances of the town. A lot of sources I've found online suggest that the people moved underground to defend against attacks, ...| Tales of the Lunar Lands
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
Q: Would Dwarves Have Lived And Worked In The Shire? ANSWER: This question occurred to me as I was working on a podcast episode for the Middle-earth Blog on YouTube. The podcast discusses an articl…| Middle-earth & J.R.R. Tolkien Blog
The settings of the Dragon Quest games tend to be quite humanocentric. Almost all playable characters throughout the series have been human...| tales-of-the-lunar-lands.blogspot.com
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
Extract from Ode Diminutis Propinquis Hominum: Demi-humans and Their Habits, by master wizard Athanasious Great-Wand, called "the Glaucous".| Craggenloch Tribune
The Canton dwarves of the Ironcrags in Midgard craft magic items for their special use underground and on the surface around their homes. Try these items in your D&D or Tales of the Valiant roleplaying game!| Kobold Press
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press
The Free City of Zobeck gets all the worldly acclaim for clockwork wonders and stream powered miracles. However, under the mountain in the Free Cantons of the Ironcrags, dwarven artificers and mechanists craft cunning devices that are as much mechanical as arcane. For your D&D and Tales of the Valiant roleplaying games!| Kobold Press
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.| Kobold Press