Seventeenth Session – This session is way more civilized. There’s brunch! Tales of local drug use and a Frisky Beaver Festival! We eventually ruin it by going to a haunted house. I totally cheated by missing last game to tour … Continue reading →| Geek Related
Sixteenth Session – The party pierces the heart of the dungeon… Then drags through its entrails… Then the horrors of wandering the wilderness… Fun? I was in Japan and missed this session. Which seems like it was for the best, … Continue reading →| Geek Related
Tenth Session – As we make our way back to civilization, the island hopping and town hopping yields both short and long term plot hooks! First, Hemp talks to a sentient oak tree on an island that takes a magic … Continue reading →| Geek Related
Eighth Session – The Wizard of Oz and his minions, and a priest of the Deathbringer and his minions, compete with us to loot some tombs to find the Blazefire Bow! Hemp the Weaver, now more the archer, really wants … Continue reading →| Geek Related
Seventh Session – It’s death or glory in the tentacle pit as we face off against the lead cultist and his pet tentacles. The body count is significant. The woman we rescued is a hunter.…| Geek Related
Sixth Session – We murder and/or rescue people from the tentacle cultists’ lair, and Mordecai learns the “control tentacle” spell. Then we descend through the tentacle hole. Hey man, I didn’t write this adventure!!! There’s a lot of 3D clambering … Continue reading →| Geek Related