I've got a little process that I use whenever I start a game of Dungeon World or Homebrew World. It's similar to the first session procedure that's described in the book, but different in some key ways. I've found that this approach reliably kicks off a new game quickly and with a lot of energy, in a way that makes it pretty darn easy to run and improvise. | Spouting Lore
Discern Realities is a move that is near and dear to my heart. It's one of my favorite moves, and I've written about it at length:In Defense of Discern Realities| Spouting Lore
In both Stonetop and Homebrew World, I've rewritten the Parley move to be at least as much of a "gather info" move as a "convince them" move. What follows is the text of the revised move and a draft of the "discussion" write-up for Stonetop. | Spouting Lore
I've been working on the GMing chapters for Stonetop, and it's made me think about how the conversation really flows. I've also been thinking about GM moves, and Principles and Agenda, and how they all work together. I thought I'd talk about them a little here. | Spouting Lore
We've now gone through about a dozen sessions with the current version of Stonetop's inventory system, and I'm... dissatisfied.| Spouting Lore
I just finished creating an online character keeper for Homebrew World. Check it out!| Spouting Lore
ForHomebrew World v1.5, I've rewritten Defy Danger as follows:| Spouting Lore
I just posted version 1.5 of Homebrew World. You can find it here:| Spouting Lore
I just posted version 1.4 of Homebrew World. You can find it here:| Spouting Lore