The characters spend a worried but uneventful night in the hilltop camp (following Game Four) and awaken to a grey day, perhaps matching their mood. They set out again, only to find that something had dragged (most of) the slaughtered wolves back into the forest. By the marks made by the dragger, they suspected it […]| Sea of Stars RPG Design Journal
Shortly after the harrowing events of Issue 21, Part 1 and Part 2, our heroes are back in New York City taking a well-deserved rest. Cover: Main cover to be decided but in the lower right corner, a circle showing a dinosaur head. “And dinosaurs!” Opening page: Divided into four quarters and a circle in […]| Sea of Stars RPG Design Journal
This is immediately, as in the next page, after Issue 21, Part 1 which ended with an atomic bomb denotating in mid-air! Cover: A garish orange and yellow mushroom cloud with our heroes caught up in…| Sea of Stars RPG Design Journal