Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers helped to defend Kir Sabal and headed back into the jungle in search of a dragon’s lost hoard. Begin…| Richard Green | Game Designer
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers finally learned the location of Omu! Begin here with Session 0 – Caves of the Cockatrice 21st Uktar, 1495 DR The party continue their journey up the River Olung towards Kir Sabal. That afternoon, they spot a giant cooking pot bubbling awayContinue reading "Tomb of Annihilation Session 22 – Journey to Kir Sabal"| Richard Green | Game Designer
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers sneaked into the Flaming Fist settlement of Promise outside Mezro to steal a stone tablet for their friend Artus Cimber. We hadn’t played since late March so it was good to get back to the campaign! I used the excellent RuinsContinue reading "Tomb of Annihilation Session 21 – The Brokenbarrel Heist"| Richard Green | Game Designer
Last weekend was UK Games Expo at the NEC in Birmingham and, as always, we had a fantastic time playing games, hanging out with lovely friends, and buying stuff. Friday was all about D&D Adventurers League and the new adventures I’ve been working on with David Wright, Ian Hawthorne, and Colin Tweddle from Polyhedral Adventures,Continue reading "D&D Adventurers League & More at UK Games Expo 2025"| Richard Green | Game Designer
This weekend I received my final package of Dungeons & Dragons Adventurer magazines, containing issues 75 – 80. These issues include the last two adventures I wrote for the magazine: Gateway to…| Richard Green | Game Designer