I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a point centered in the camera POV. I then account for the offset between the rear weapon sight socket attached to the weapon, and the hand bone to create the IK target for the hand shown as a pink circle. I believe I've done that correctly. The real challenge I'm facing is with rotation. I'm strug...| Recent Questions - Game Development Stack Exchange
For decades, computers were built for logic -- branching decisions, compilers, databases. But AI flipped the script: today's machines are being rebuilt for one thing above all else -- multiplying matrices at massive scale| Hexmos Journal
Having nothing better to do, I tried multiplying different (but mostly small) permutation matrices with themselves, and so far at some point I'd always run into an identity matrix. Was I just "luc...| Mathematics Stack Exchange
Simple linear algebra methods are a surprisingly powerful tool to prove combinatorial results. Some examples of combinatorial theorems with linear algebra proofs are the (weak) perfect graph theor...| MathOverflow