I have looked up ways to calculate DeltaTime in the past, but the 'solutions' seem to have my program be slightly jittery or not move things correctly. As far as I know, you would calculate it by finding the difference in time between the current and previous frame (Is this correct?). I have seen solutions find out DeltaTime with a fixed frame rate, but that is not what I am looking for.| Recent Questions - Game Development Stack Exchange
I’m a beginner developing a 2D game in SDL2 using C with a visual style similar to Geometry Dash (simple shapes, clean high-resolution graphics, not pixel art). I want the game to scale correctly to fullscreen on arbitrary monitor resolutions, keeping graphics crisp and sharp. I’ve found little guidance online about the industry-standard approach for this. I’m unsure whether I should: Use a fixed-size display buffer (a 720p or 1080p texture set to the render target) and scale it to the ...| Recent Questions - Game Development Stack Exchange
EDIT 2017-05-14 dvb. Issue still active to this very day, see geforce forum link in main question. Note 3: "Stoltverd" has posted a "fix guide" on geforce forum. It has workarounds for non-OpenGL ...| Game Development Stack Exchange