I'm trying to use a linear gradient to displace a plane mesh via vertex displacement in the visual shader editor. However, the linear gradient always seems to drop back to the start color just before the end, which throws off my vertex displacement: How do I get rid of that? The documentation mentions some "ramp" but I couldn't find it anywhere in the UI.| Recent Questions - Game Development Stack Exchange
I'm trying to perform a basic vertex displacement by means of a horizontal gradient: I'm using an on-the-fly created plane mesh. Most of this process is clear to me. I'm not understanding where the weird folds at the beginning and the end are coming from and when it should be a smooth transition from beginning to end. Settings of the texture:| Recent Questions - Game Development Stack Exchange