Let's say I have a class UFoo which has a dynamic delegate myDelegate with no parameters. I cannot modify the contents of UFoo in any way. DECLARE_DYNAMIC_MULTICAST_DELEGATE(FMyDelegate); UCLASS() class UFoo : public UObject { GENERATED_BODY() public: UPROPERTY() FMyDelegate myDelegate; // rest of class } I also have a class UBar which contains three UFoo-type objects foo1, foo2 and foo3. UBar also has a function DoStuff(int32 num) which takes a single integer as a parameter. UCLASS() class U...| Recent Questions - Game Development Stack Exchange
I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a point centered in the camera POV. I then account for the offset between the rear weapon sight socket attached to the weapon, and the hand bone to create the IK target for the hand shown as a pink circle. I believe I've done that correctly. The real challenge I'm facing is with rotation. I'm strug...| Recent Questions - Game Development Stack Exchange