I am once again aimlessly enjoying the Unreal level design tool Scythe, which I get to test early builds of. Here’s 40 minutes or so’s messing around today using Half-Life: Alyx textures. It’s really a lot of fun.| joe wintergreen internet zone
I continue to spend time screwing around in Scythe. It’s so fun to finally be making maps again properly in Unreal. Some of the folks in my discord took to scything on stream and a couple times a bunch of us have just chatted and scythed, it’s a good vibe. All this stuff took no […]| joe wintergreen internet zone
I’ve been messing around in the aforementioned Scythe level editing tool for UE5, here’s some of what I’ve been doin’| joe wintergreen internet zone
I’ve been testing a friend’s WIP level design plugin for Unreal for a while now, and while it’s still very early, it’s available now on Patreon and you should support it there. It’s bringing Source 2 style geometry editing to Unreal, allowing level design to properly be a thing again, and I made a video […]| joe wintergreen internet zone
Small Victorian Child asked: dear mr wintergreen, when will my father (colloquially known as Good Level Design Tools) return from the war? yours trulysmall victorian child The answer may surprise you. Good Level Design Tools did not, as many have supposed, perish in the Great War, and they are about to return (in an Unreal […]| joe wintergreen internet zone
On Twitter once I did a big thread where I went through Half-Life Alyx’s SDK – so this is Source 2 – and had a big ol’ yarn about ’em. That thread turned into a useful resource for some folks, so I made it a Cohost post, and now Cohost is going away so here […]| joe wintergreen internet zone
The thing about these recent Star Wars games is that they’re unified by a very specific visual aesthetic. They have all of their crossover characters, of course, all the people linking togeth…| Death is a Whale