A few days ago I did two unusual things, simultaneously. One, I ran a deliberate horror RPG, and two, I did it on one of those "Actual Play" video podcasts, where everyone can see just how much I've let my beard explode into crazy-drifter-man mode. My beard looks like I'm preparing to product-test the Column B item in a Stephen Colbert "Meanwhile" intro.| Rolltop Indigo
Hammondal is pure game-design (with bursts of writing) at this stage, so it's harder to blog about in some ways since there's less to look at, and a lot more abstraction, and lists, and abstractions of lists and lists of abstractions (really; I do that).| Rolltop Indigo
Today I want to ramble about two closely-related decisions in RPG design, both relating to Hammondal.| Rolltop Indigo
I have Strong Opinions on matters of fantasy cartography. No shock, I know! One of those opinions is that you should never draw to fit the paper. The way I fight that tendency (because it can be really hard not to) is I do a lot of preliminary work on a much, much larger canvas than the target output.| Rolltop Indigo