yeah so i was playing no man’s sky once and i was on a space station and suddenly every vert’s position on one of the horizontal axes collapsed to 0 and it looked like this. i could see dudes running around. cool bug| joe wintergreen internet zone
I’ve written before about – even though I’m a huge longtime Remedy enjoyer – not liking Control very much, but wanting to like it. Well, good news! After years of trying to like it, I finally like it. Here I will share with you the secrets, for there are several, to Liking Control If You […]| joe wintergreen internet zone
The recent Metal Gear Solid 3 remake uses a lot of Quixel Megascans (a mostly-free library of ultra-high-fidelity photogrammetry), which I don’t think matters at all in itself, but it’s funny that the bit of wood Snake bites down on when he splints his elbow is 100% identical to a plank you roll over all […]| joe wintergreen internet zone
As my Ass Creed quest continues, I’ve now played through 1, 2, Brotherhood, Revelations, 3, 4 (Black Flag), and Unity, the whole “Desmond Trilogy” and then some. Here are some thoughts about each of those! Playing them in quick succession like this feels like overhearing an argument – someone wants it to be about this, […]| joe wintergreen internet zone
I’m on a bit of an Assassin’s Creed odyssey lately (not playing Assassin’s Creed Odyssey, just on an odyssey through Assassin’s Creed), going in a weird order – I’ve just completed the first game a few days after completing Unity, which is sort of the last one that’s on the same train of thought as […]| joe wintergreen internet zone
I don’t love Max Payne 3, but one thing is very good in it: it’s the only thing I’ve seen go out of its way to make player-activated bullet-time work in multiplayer non-jankily. It takes a pretty cool approach, where slow motion gets propagated between players and objects based on line of sight to the […]| joe wintergreen internet zone
Been replaying Alan Wake 2 a bit, having charged through it at launch too quickly, and forever there is a Remedy game thought percolating in my head, and today it’s that Remedy characters talk explicitly about their feelings, which, while the post title is a joke, does give Max a level of self-examination most dudes […]| joe wintergreen internet zone
the inferior sequel to the spectacular video game Interstate ’76. Got ’em off the install disc. Great concept art, not a great game. Interstate ’76 came out in 1997, alternate history ’76, Mechwarrior 2 engine, great story, great characters, great car physics, it’s got a poetry button, you can shoot a pistol out the window […]| joe wintergreen internet zone
(gravis did a comment on my FEAR post so long he made it a post, and now I’m doing that with that post, and this ends up being about all kinds of things) Half-Life 2 (and maybe 1, but I don’t think so?) had a trigger type called trigger_look, which was like a regular trigger, […]| joe wintergreen internet zone
The video game called F.E.A.R: First Encounter Assault Recon gets a bum rap, even though everyone knows it rules. The bum rap is that everyone thinks it’s just the AI and the guyshoot that rule in F.E.A.R: First Encounter Assault Recon, when actually a ton else about F.E.A.R: First Encounter Assault Recon also rules. You’re […]| joe wintergreen internet zone
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