I don’t love Max Payne 3, but one thing is very good in it: it’s the only thing I’ve seen go out of its way to make player-activated bullet-time work in multiplayer non-jankily. It takes a pretty cool approach, where slow motion gets propagated between players and objects based on line of sight to the […]| joe wintergreen internet zone
Been replaying Alan Wake 2 a bit, having charged through it at launch too quickly, and forever there is a Remedy game thought percolating in my head, and today it’s that Remedy characters talk explicitly about their feelings, which, while the post title is a joke, does give Max a level of self-examination most dudes […]| joe wintergreen internet zone
One of the things I’m not is an animator, but every few years I give it a crack, and recently I gave it a crack inside Unreal, which now has really good rigging and animating tools. I made a complete Max Payne dive – sideways, front and back, all blending together just like in the […]| joe wintergreen internet zone