The last feature of the class; light refraction. I use Snell’s Law for calculating the refracted light-vectors, and Beer’s Law for calculating light absorbance through mediums. I’ve got my render-farm running at full-tilt now, so I was able to get some really nice renders. AS A NOTE: WordPress seems to be resizing my images when […]| Matt Yan
Shiny ray-traced reflections!| Matt Yan
I just finished the last touches on the first project for the class I’m taking on path-tracing, and I’m pretty pleased with the result! Most of the work so far has been writing intersection code and testing everything with an incredibly basic ray-tracer (not worth showing!). I’m happy to finally have something to show for […]| Matt Yan