This is a decent siege encounter that can be placed basically anywhere as long as you have a wall-encosed location with few soldiers except the PCs. As written, it was prompted by a chance encounter with a Kvaner host when returning to the place that is now the PCs base of operations - hence the strong assumptions about timing and intent. In most other cases, you shouldn't preclude the options of parlaying, surrendering, etc. However, you can probably still use this encounter as a blueprint f...| Triple Suns
A solitary monastery of gray stone, known for its fine library. Once supported by a thriving village it now stands alone, for the nearby houses are abandoned and left to the wilderness to reclaim. A grisly murder has occured only days before the PCs arrive. The monks speak of monsters or wildpeople, for who else could it be? Yet, the thick oak door was locked and barred for monsters, and wildmen should be loathe to approach the church even at night. In desperation, their abbot turn to the PCs...| Triple Suns