If you’re like Kainenchen and me, you’ve been utterly| Brandes Stoddard
Welp, picking up where I left off (before a rapid fire mix of obsessions with multiple other projects, creative energy dips, all the while not really keeping up with RPG news or social sphere because it's increasingly all just a bit much, but that's how I roll these days) like nothing happened, because there's no reason not to. Though, my description of my process will be even more fabricated due to fuzzy memory of stuff I've already done, and my tone has completely changed, but I am a mercur...| Lithyscaphe
Step the Fourth: Crystallize Themes, Central Features, Inhabitants, Brief History| Lithyscaphe
Well, there was a time when I wanted to keep this style of writing off my blog, but it seemed to help me actually write instead of endlessly edit, so...| Lithyscaphe
It doesn’t seem possible that it has been almost two years| Brandes Stoddard
A common problem quickly encountered when designing your own dungeon or stocking a map drawn by another is the optimal amount of treasure to add. A cousin to that problem could be the "treasure" restocking, again, how much do you add? More distantly related might be if a particular module you picked up is going to contain enough treasure to level a party or at least make the risk worth it?| I Cast Light!