I have looked up ways to calculate DeltaTime in the past, but the 'solutions' seem to have my program be slightly jittery or not move things correctly. As far as I know, you would calculate it by finding the difference in time between the current and previous frame (Is this correct?). I have seen solutions find out DeltaTime with a fixed frame rate, but that is not what I am looking for.| Recent Questions - Game Development Stack Exchange
(Image Wikipedia Commons) Recently I’ve been having a lot of fun following along with Casey Muratori’s Handmade Hero project. As far as I know this is the first time a seasoned game industry vet like Casey has graciously decided to share the step-by-step creation of a professional-quality game. Amazingly, he’s also been including videos detailing every line of code and every major architectural decision. However, following along with the code examples can be tough if you’re not on a W...| Eric Scrivner