After three weeks (I, II, III) of writing OpenGL code as if it were in a vacuum, it’s time to wrap up by discussing how I got this into an actual program that will run in various environments. I created this framework using the SDL 2 APIs. That means that this article will have a […]| Bumbershoot Software
(Image Wikipedia Commons) Recently I’ve been having a lot of fun following along with Casey Muratori’s Handmade Hero project. As far as I know this is the first time a seasoned game industry vet like Casey has graciously decided to share the step-by-step creation of a professional-quality game. Amazingly, he’s also been including videos detailing every line of code and every major architectural decision. However, following along with the code examples can be tough if you’re not on a W...| Eric Scrivner