1. | Triple Suns
Here are three lantern knights, supposed to the mini-bosses in my campaign. Like dragon-hauted Cabour the format is inspired by wisdom from a lot of other sources - such as "paragon creatures" - in hope of making solo monsters that can pose a challenge to a group of players. They are not playtested, so whether it works or not I do not know.| Triple Suns
Attacks. Each jouster wields a shield (+2 AC if proficient) and a lance (1d12, use Strength for attack and damage rolls). On each pass, each jouster rolls an attack with their lance.| Homebrew Homunculus
Have you been looking for your own Knight of Cups? Maybe he is serving up Sloppy Joes!| Arwen, Professional Joy Seeker