All manner of mortal beings serve celestial beings in their work to preserve the integrity of the "concord of existence." The post Maze Mondays: Fight back the darkness alongside the angelic Concord of Stars! appeared first on Kobold Press.| Kobold Press
Put the Chantry into your D&D or Tales of the Valiant game! This dark clerical order records the vile words of Nidhogg, the god-wyrm of the Void that gnaws at the roots of Yggdrasil, the World Tree. His words give them power to destroy and corrupt all that is.| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. Put these dreamy locations, found in the Labyrinth Worldbook form Kobold Press, to work in your campaign!| Kobold Press
Kobold Press runs one of the largest sets of games at conventions, and our game masters are some of the best. Coming off of Gen Con 2025, let’s look into some of what prep, notes, and magic make a Kobold Press game master, and how to bring that home for your game. Christian Bernard is […]| Kobold Press
Nearly all creatures dream and sleep. The permeability of the mind while sleeping means characters can arrive at the Dreamer's Islands without leaving their beds. Put these dreamy locations, found in the Labyrinth Worldbook form Kobold Press, to work in your campaign!| Kobold Press
The Boatwrights are not exactly a benevolent faction, but they have no love for the Void either. They have a fiendish bent, but they’re not what you might think of as classically “evil.” (Though you wouldn’t want to leave anything you value lying around.)| Kobold Press
The Labyrinth Worldbook, the massive project I worked on for Kobold Press last year, has now been released, and I am really happy with how it’s turned out. I never get tired of seeing how characters, places, and monsters I’ve described look when they are illustrated by Kobold Press’ talented artists, and the art inContinue reading "Game Design News – The Labyrinth and Parsantium"| Richard Green | Game Designer
With the Labyrinth Worldbook recently released by Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Surivata, an important city in Sampur. Surivata The tropical port of Surivata is the capitalContinue reading "Lands of Parsantium – Surivata, the Green City"| Richard Green | Game Designer
With the Labyrinth Worldbook releasing this week from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Ferez, a major city in Aqhran, and a portal to the Labyrinth. Ferez LocatedContinue reading "Lands of Parsantium – Ferez and the Gates of Sunset"| Richard Green | Game Designer
With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes the city of Rezana, former capital of the Bathuran Empire. Rezana, City of Ruins FoundedContinue reading "Lands of Parsantium – Rezana, City of Ruins"| Richard Green | Game Designer
Read part 2 of a transcript of a seminar on world building put on during the Kickstarter campaign for Labyrinth Worldbook from Kobold Press. Featuring Wolfgang Baur, Richard Green, and David "Zeb" Cook.| Kobold Press
Build your own Labyrinth and Throne Room of Knossos Palace with this print-your-own kit! TWO stackable structures – the labyrinth with moving wall sections, and a model of the throne room wit…| Greek Myth Comix Shop
A Scathingly Positive Review Jim Henson's Labyrinth: the Adventure Game is a self-contained system and adventure adapted from the 1986 fil...| bonesofcontention.blogspot.com