In depth exploration of the generative AI tools, process and pipeline used to make a game. Includes specific tools like Scenario and Replit Ghostwriter.| Jeff Schomay on Games, Narrative and AI
First, a note about how I’m doing this post-mortem. I’m a Marketer who arrived in the team a few weeks ago and gathered the feedback of everyone working on it. They sent me by DM to make it a bit more “anonymized” and “less influenced” by other people experience. I also added feedback from my […] The post Robothorium’s Post Mortem appeared first on Goblinz Studio.| Goblinz Studio
One of my favorite game jams is the legendary Js13kGames competition, where participants have one month to make a web browser game that fits in a 13 kilobyte zip file. To put that into perspective,…| Killed By A Pixel
Learn best practices for writing effective postmortems that drive improvements and maintain customer trust, ensuring your team is prepared for the next incident.| Rewind Backups
A note to the reader This post is a legacy post. The legacy posts that are available on this website were written many years ago. These posts are made available here for archival purposes only. They reflect the age I was, and the level of knowledge that I had when I wrote them, and they may contain outdated information, so please keep that in mind as you proceed to read this article.| Ishan Das Sharma
Functional programming and immutability are hot right now. On one hand, this is pretty great as there’s lots of nice things about functional programming. On the other hand, people get a little overzealous and start claiming that imperative code is unnatural or that purity is always preferable to mutation. I think that the appropriate paradigm is heavily dependent on context, but a lot of people speak in universals. I keep hearing that it’s easier to analyze pure functional code than mutab...| Hillel Wayne