The purpose of curriculum is to provide a mutual language to organize and communicate knowledge--and students inherit its implications.| TeachThought
The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.| TeachThought
Connectivism is similar to constructivism. The difference lies in networks; rather than supplemental, they are primary sources.| TeachThought
If we truly want a better world, we can't continue to mirror the worst parts of that world into our classrooms.| TeachThought
Teaching through PBL can benefit greatly from planning ahead. Here are 25 questions to guide teaching with project-based learning.| TeachThought