关于开源软件的发布相关的内容还在构思当中,先摆烂重发部分以前讨论过的关于构建系统的文章。构建和发布密不可分,可以认为都是持续交付流水线的一环。 我会分多篇文章讨论软件发布和开源软件发布的各个方面,文章内容再加以提炼放到编撰当中的《开源指南》里。 构建系统是软件开发的重要组成部分,生产环境中的绝大多数软件都由多个组件所组成,由一系列依...| 夜天之书
By example of spdlog package:| DeveloperNote.com
In the previous tutorial, we looked at getting started with ESP-IDF and created our first blinking LED project for the ESP32. The next step to effectively using ESP-IDF is to understand a little about CMake, which is the build system generator commonly used for low-level languages, like C/C++, for operating system and embedded system development. […]| Shawn Hymel
Learn how to modernize embedded software development with CMake, enabling scalable build systems, DevOps, testing, and simulation for efficient workflows.| Circuit Cellar
If you wanted to compile a recent version of Mixxx 2.3 beta or 2.4 yourself, you may have already noticed that we removed our old and rusty SCons setup in favor of CMake. A few months ago we said that we were planning to ship Mixxx 2.3 …| Mixxx
Starting with Mixxx 2.3, we're introducing experimental support for CMake. This will probably be more interesting for people who are either compiling Mixxx themselves or going hack on its code base than for regular users, but it will make the build process more straightforward in the future. Mixxx has …| Mixxx
(A quick and dirty approach) For our second post I thought I’d show a quick hack that I have recently used to find unwanted allocations. We know that a call to malloc can take an indefinite amount of time, and therefore it should be shunned from the “hot path”. With just a few lines of […]| ReachableCode
As much as I prefer focusing on the low level stuff, having a button to push can be very satisfying. In the spirit of keeping this blog short and to the point I would like to get right away to the minimum project setup required to accomplish just that: a Button!| ReachableCode
We’re excited to announce the latest 1.21 release of the CMake Tools extension for Visual Studio Code. This update brings a host of new updates, including addressing one of our top-voted issues for multi-root improvements and adding CMake presets version 10 support. To view the full list of updates with this release, please look at […] The post Visual Studio Code CMake Tools Extension 1.21 Release: Multi-root improvements, CMake Presets v10, and more… appeared first on C++ Team Blog.| C++ Team Blog
When it comes to build systems and package management, there really is no silver bullet. Everything would be so much easier if there were. Bazel has been gaining popularity for a while now, and for good reason. It’s very fast and offers both distributed caching and remote building, and supports multiple programming languages. It’s also more correct than most of the competition. Another sign of its popularity is the number of clones its spawned which includes Buck2, Pants, and Please.[1] O...| JWillikers
At Electronic Arts (EA), the Frostbite Enginering Workflows team has thousands of developers who work on powerful game engines behind popular games. EA has relied on Visual Studio for years due to several features such as IntelliSense, Build Insights, and the overall debugging experience and eagerly use newer integrations such as GitHub Copilot. They also […]| C++ Team Blog
To run custom build stages in CMake, you’ll often want what I call a “custom command/target pair”: This is an example from my CMake-rewrite of the JOS OS build system. It generates a filesystem image, using a custom host tool (fsformat). The fs image includes a number of files generated by the build process. If […] The post How to do custom commands/targets in CMake appeared first on offlinemark.| offlinemark
I’d love to simply use GNU Make for my C/C++ projects because it’s so simple to get started with. Unfortunately it’s lacking a few essential qualify of life features: Out of tree builds If you want your build to happen in an isolated build directory (as opposed to creating object files in your source tree), […]| offlinemark
本文永久链接 - https://tonybai.com/2024/06/06/gopher-rust-first-lesson-organizing-rust-code 在上一章的讲解中,我们编写了第一个Rust示例程序| tonybai.com
CMake has come a long way since the 2.x dark ages. But even in the newest versions some things can still feel confusing and rather convoluted. Installing is one of them. It’s relatively straight forward for applications meant for end users. However libraries that are supposed to be used as dependencies by other developers from other projects, those are a different story. This article is about exactly that: installing a library with everything required that other CMake projects can make conv...| Here Be Braces
There’s a problem with CMake and code generators that keeps coming up from time to time. I’m talking about the kind of code generators where you know their list of output files only after they are done executing. The generally agreed upon rumour at my place of work and on the web is that integrating such a generator into CMake is a huge pain. It turns out, the rumour isn’t quite accurate. And here’s why. …| Here Be Braces
See how to install and consume shared libraries with C++20 modules using CMake. This article starts where most basic tutorials stop!| Crascit
In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake.| thatonegamedev.com
As it’s probably obvious by now, I’m not a fan of CMake. I don’t like the weird syntax, the verbosity of the language, the flawed concept of multistage build system generation and external dependency management which seems like an after thought. I can’t deny though, that CMake is very popular and has a lot of traction so, it’s the necessary evil until we all, as an industry, decide on some other solution.| twdev.blog
Get some clarity on CMake's quoting rules, as we highlight common pitfalls and offer guidelines for safer use.| Crascit
This talk highlights key CMake features relevant to C++ cross-platform library authors, digging deeper into platform-specific quirks and conventions.| Crascit
Following the successful launch of my book Professional CMake: A Practical Guide last year and receiving positive feedback from readers, I'm pleased to| Crascit
The previous article discussed an example from Dan Pfeifer's popular Effective CMake talk. That article highlighted the dangers of trying to override a| Crascit
In this article, we take a closer look at a particular example from the popular Effective CMake talk by Dan Pfeifer. The example in question relies on| Crascit
Using the right methods, generated sources can be seamlessly incorporated into CMake builds with robust dependencies.| Crascit
Support for test fixtures has been added in CMake 3.7.0, allowing setup and cleanup tasks to be defined for groups of tests. This article explains the new functionality, demonstrates the problems fixtures solve and shows how to effectively combine fixtures with the existing RESOURCE_LOCK and DEPENDS test properties.| Crascit
Unreal Engine by Epic Games is a masterpiece. THE Game Engine. It is super powerful and convenient to use.| Oleksandr Manenko’s Blog
CMake is a de facto standard build tool for C++. There are those who love it, and there are those who hate it. The tool had a few problems in the past, but Modern CMake solved most of them and continued to evolve and add more and more features.| Oleksandr Manenko’s Blog