I'm observing that when I move the camera a little bit it works normally, but if I move more then I'll skip chunks of the screen. I enabled "press CTRL twice to show cursor" with Powertoys and I think I figured out what is causing the issue, but I have no idea how to fix it. In this image hopefully you can see that when the cursor hits the edge of the screen it'll recenter the cursor to the center of the screen, the issue is that when this happens the camera in game moves way more than it sho...| Recent Questions - Game Development Stack Exchange
With Verge3D you can do both client-side (in the web browser) or server-side rendering. The latter can be employed if the user has low-end hardware or slow network, or to provide the best quality possible, yet still having configurable content.| Soft8Soft
Rambling a bit about how to get 3D models from furniture stores websites into the Sweet Home 3D interior design app when planning how to arrange furniture in a (possible) new house.| Flameeyes's Weblog
Verge3D 4.9 for Blender brings export to HTML, auto sliding around obstacles, multi-material objects, and animation slots from Blender 4.4.| Soft8Soft
Back in 2016, I've written a game in just 48 hours with Dennis Grass, Wladimir Kröker, and Florian Oetke. Stephen Froeber made amazing music and sound effects for it. It was a very fun weekend. Now I've ported this game from Java (Desktop) to TypeScript (Web-Technologies) and you can actually play it in your browser.| Lusitos Tech Blog
I love working on the TypeScript version of Box2D Lights.| Lusitos Tech Blog
I had some fun porting Box2D Lights (libgdx version) to TypeScript and WebGL.| Lusitos Tech Blog
So you want to create a cross-platform game that works on all the major operating systems and mobile as well? Here are some of your options:| Anže’s Blog
MacOS X: changing argv -- the troll erred| The Grumpy Troll
MacOS X: changing argv for launched apps| The Grumpy Troll
Math, Graphics, Programming.| enkimute.github.io
A small showcase of the pimJS PBR material system. (PBR, metalness/specular, depthmarching)| Enki’s blog
Path tracing a polygonal scene in webGL2.| Enki’s blog
A small showcase of pimJS 3D content packaging.| Enki’s blog
Find how to create WebGL-based product pages for your WooCommerce store. Design interactive configurators and showcase your products in 3D!| Verge3D for WordPress