Back in 2016, I've written a game in just 48 hours with Dennis Grass, Wladimir Kröker, and Florian Oetke. Stephen Froeber made amazing music and sound effects for it. It was a very fun weekend. Now I've ported this game from Java (Desktop) to TypeScript (Web-Technologies) and you can actually play it in your browser.| Lusitos Tech Blog
I love working on the TypeScript version of Box2D Lights.| Lusitos Tech Blog
I had some fun porting Box2D Lights (libgdx version) to TypeScript and WebGL.| Lusitos Tech Blog
Rambling a bit about how to get 3D models from furniture stores websites into the Sweet Home 3D interior design app when planning how to arrange furniture in a (possible) new house.| Flameeyes's Weblog
Verge3D 4.9 for Blender brings export to HTML, auto sliding around obstacles, multi-material objects, and animation slots from Blender 4.4.| Soft8Soft
So you want to create a cross-platform game that works on all the major operating systems and mobile as well? Here are some of your options:| Anže’s Blog
MacOS X: changing argv -- the troll erred| The Grumpy Troll
MacOS X: changing argv for launched apps| The Grumpy Troll
Math, Graphics, Programming.| enkimute.github.io
A small showcase of the pimJS PBR material system. (PBR, metalness/specular, depthmarching)| Enki’s blog
Path tracing a polygonal scene in webGL2.| Enki’s blog
A small showcase of pimJS 3D content packaging.| Enki’s blog
Find how to create WebGL-based product pages for your WooCommerce store. Design interactive configurators and showcase your products in 3D!| Verge3D for WordPress