Above the summit of Le Bonnet de l’Evêque, dentelated with scaffoldings, rose that second mountain—a mountain on a mountain—which was the Citadel La Ferrière. A lush growth of red fungi was mounting the flanks of the main tower with the terse smoothness of brocade, having already covered the foundations and buttresses, and was spreading polyp […]| Necropraxis
My favorite aspect of Metaphor ReFantazio was the combat - let's talk about it!| Adventure Rules
By using Attacks of Opportunity in your old school or OSR D&D game, you can up the ante in combats – just remember to keep it simple.| YUM/DM
I’ve written before about firefights in TTRPGs – and I’ve been haunted, HAUNTED I say, by this amorphous concept, lingering at the edge of my perception. No more. I think I’…| Dice Goblin
I was rereading Quicker Combat for Boot Hill by Prismatic Wasteland. I’ve had a cluster of unrefined ideas surrounding firefights in RPGs, and this feels like it could add another piece. Pris…| Dice Goblin
Thank y'all so much for y'all's interest in the last one! Will respond when I can, just preparing for a (nice) busy week and weekend :) in a...| traversefantasy.blogspot.com
Following the 70th anniversary of the Normandy Landings, here's something a bit off the beaten path for this vintage blog. You can now get custom-created M-1 helmets refurbished to WW2 standards at the Houndstooth Kid Haberdashery. These are perfect for reenactors or if you are just looking for an attractive display piece.| The Houndstooth Kid
Years ago for paintball I bought a "Tru-Spec" jacket in a civilian variant of woodland MARPAT. Well, for some reason I bought it in a large size (42R-45R) even though I'm a medium (39R). Because of this I never used the jacket and threw it in the closet. | The Houndstooth Kid
I like to, when working on TTRPGs, think of particular scenes, feelings, moments, setpieces I want to emulate. If a system I thought of works well, these moments will occur naturally, putting playe…| Dice Goblin
A bit of a mouthful! I had the thought: why not give each instance of a weapon constant damage, but roll to determine that constant amount? ...| traversefantasy.blogspot.com
On why I find D&D combat lacking—and how emphasizing consequences may yield more compelling conflicts.| The Dododecahedron
Emmy Allen just put up a great post over at Cavegirl's Game Stuff about wounds/not automatically dying at 0HP, you should read it.On a tangent, last year I found time to start thinking about D&D again, and I found that after such a long time without playing at all it really changes/solidifies what you want| Last Gasp