So, cosmology. It's very rare in most campaigns for the planes, theology, and origins of the multiverse to be at all relevant beyond what mortals THINK is true, but in my games this stuff comes up all the time. That, and the typical OSR fashion is to simplify things and cut the fat, and I figured, fuck that, why not go against the grain and go so stupid-cosmic that Planescape has to get on my level? So, without further adieu: Aura's Stupid and Unnecessary D&D Cosmology.| In The Land of Twilight, Under The Moon
A gargantuan tree, that can be seen from miles away. It is seen in the center of the world. It is also outside the world, keeping it in its branches. Both are true. The Tree is at the center, wherever the center is defined to be.| In The Land of Twilight, Under The Moon
So before you read any further please read Basic Red's Crazy Boys article. I'll wait. It's super good and if you haven't read it already you're wasting my time.| In The Land of Twilight, Under The Moon