In 2000, just a year after the release of the black Crazy Castle 3 cart, Kemco put out a fourth Crazy game, this time in a clear cart, forgoing the backwards Game Boy compatibility. You’d think this also signifies a significant gameplay complexity boost. You’d think wrong. Bugs Bunny in Crazy Castle 4 is yet another redundant iteration of the original 1989 release. As Bugs’ wooden plaque on the cover aptly states: Yikes! Indeed. The stages morphed into annoyingly long staircases upon st...| Game Boy Color on Jefklak's Codex
Bugs Bunny: Crazy Castle 3 a.k.a Soreyuke!! Kid: Go! Go! Kid?!. The year is 1997—six years have passed since the birth of the ugly bastard called Crazy Castle 2. Will Kemco have learned from their mistakes? Via Jefklak's Codex| jefklakscodex.com
The Bugs Bunny Crazy Castle 2 a.k.a Mickey Mouse?!. Just when you thought that Bugs Bunny Crazy Castle couldn’t get any worse, Kemco proves us wrong by releasing its successor. Via Jefklak's Codex| jefklakscodex.com
I first encountered the cloning-obsessed 2D platform-puzzler Overloop in spring 2017 when it was called Infinity Inc. George Kobyakov, the solo indie developer behind the game, was trying to get it…| caffeinated pixels
Sylvester & Tweety: Breakfast on the Run. Licensed games—perhaps especially Looney Tunes games—are known to be mediocre games best left forgotten. For the most part, that statement is correct. But in the case of Sylvester & Tweety (Or Looney Tunes: Twouble! in USA), it could be argued that this isn’t true at all. Judging from the cheap cartridge prices on this one, most people would disagree. Still, it’s perhaps worth it to take a closer look. Should we go on the run or run out to get...| jefklakscodex.com