Navigating the AI Juggernaut - Luminous Landscape| Luminous Landscape
Raw File Optimization - Part 2 - Luminous Landscape| Luminous Landscape
Raw File Optimization - Part 1 - Luminous Landscape| Luminous Landscape
In games automatic exposure or eye adaptation is an algorithm for simulating eye reaction to temporal changes in lighting conditions and for selecting optimal exposure for a given scene and lighting conditions. The main challenge here is that optimal settings … Continue reading →| Krzysztof Narkowicz
Careful mapping of HDR values to LDR is an important part of a modern game rendering pipeline. One of the goals of our new renderer was to replace Reinhard‘s tone mapping curve with some kind of a …| Krzysztof Narkowicz
Recently NVIDIA send us a nice HDR TV and we got a chance to checkout this new HDR display stuff in practice. It was a rather a fast implementation, as our game is shipping in less than 2 months from … Continue reading →| Krzysztof Narkowicz