Campaigning in a stone-and-sorcery megalopolis. This post covers the final wards the city's slums: 3 new "gods" and a new spin on an old one.| aloneinthelabyrinth.blogspot.com
Psychedelic stone age adventures on the moon| aloneinthelabyrinth.blogspot.com
The Crow Moon is the second month of the year, according to the Neolithic farmers of the White Chalk Coast . Each month I attempt to update this pariah almanac, with the end result being a calendar for an entire year, alongside supporting encounter and foraging tables, which in turn reflect the seasonal changes.| Alone in the Labyrinth
Continuing the series CITY OF A HUNDRED GODS, delving deeper into this ancient megalopolis. CW: animal cruelty, butchery, cannibalism| aloneinthelabyrinth.blogspot.com
Each full moon I intend to publish an update to the White Chalk sandbox here on this blog, describing the calendar year of a fantasy proto-Neolithic somewhat parallel to the world in which we live. At the time of writing we have already experienced 2 full moons (14th January 2025 and 12th February 2025), so I have to produce 2 further posts in prior to March's full moon.| Alone in the Labyrinth
I'm so poor at keeping up with these annual challenges, so I thought I'd run my own.| Alone in the Labyrinth
Previously we exhumed and revived some mystic rituals, with the added details of where they might go wrong if performed by those not fully practised in their execution. This time we're going to look at sorcerous rituals, accompanied by an appropriate image:| Alone in the Labyrinth
revised magic rituals, with fail states including weddings ending in possession or the priest becoming psychically bonded to the happy couple| aloneinthelabyrinth.blogspot.com
Exploring the proto-Neolithic feywilde with fantasy magic mushrooms. Made for RPG BLOG CARNIVAL: Other, Between, and Under – The Worlds Beyond| aloneinthelabyrinth.blogspot.com
A metapost companion to City of a Hundred Gods| aloneinthelabyrinth.blogspot.com
A post in response to this month's RPG blog carnival: beyond Vancian magic| Alone in the Labyrinth
Hi. There's been some revisions to the player-facing side of the pariah rules, many of which I discussed in October's post:| Alone in the Labyrinth
I recently shared a revision to the curse of the spirit-touched, tying curses in PARIAH to PC inventory, in a nod to Cairn & Eco-Mofos. Continuing my ambition to publish revisions to the game as a series of modular zinis, I compiled the following curse "templates" (they can be applied as a lateral progression/impending doom track to any character) into the four-side format and published on itch:| Alone in the Labyrinth
If you're subscribed to my substack you'll have seen a revised PARIAH character generator PDF. If you're not subscribed to my substack you may be asking yourself why I have one AND a blog, to which I'll reply: CHRIS MCDOWALL HAS BOTH SO I CAN TOO. You'll also be aware that I already shared the chargen PDF in the last blogpost, so this is a doubly redundant introduction.| Alone in the Labyrinth
If you subscribe to the monthly newsletter I hawk over on substack you will have already seen the changes I've made to character generation in PARIAH, as well as the implied modifications to the player facing mechanics. Feel free to peruse the PDF here if you haven't yet seen it. I'll caveat this with the following statement: don’t distribute it for commercial gain or claim it as your own work. It’s a WIP and hasn’t been fully tested yet, new PARIAH campaign should kick off Friday 20th ...| Alone in the Labyrinth
Last year I returned to the untied loose end of the Dawn Realm (crudely, Pariah's equivalent of the feywilde) with this slightly long, sketchy post. It's been fermenting since then with a great deal of reagents added following conversations on this blog and elsewhere, of which many were with Max Cantor of Weird and Wonderful Worlds. It took watching Scavengers Reign for me to take this pot of potent brew off the flames and let it cool, let the residue crystallise, and then snort a big hefty o...| Alone in the Labyrinth
So: I do not like the idea of TTRPGs making formal mechanics designed to incentivise ethical play. But, to be honest, I do not like the idea of any single game pushing any particular formal mechanics about ethical play at all. So here I am, trying to think through the reasons why, and proposing a solution. (Sort of. A procedure, really.) + Assumptions: 1. Some genres of game resist ethical play. A grand strategy game dehumanises people into census data. The fun of a shooter is violence. This ...| Zedeck Siew's Writing Hours
Mega-post incoming: "rules" for a specific (fictional) entheogen and procedures to generate+explore the psychedelic realm to which it provides access| aloneinthelabyrinth.blogspot.com
Instead of invoking and binding spell-spirits, why not provide them with a nice place to live? Possible whacky theory about the evolution of beekeepin| aloneinthelabyrinth.blogspot.com