Nearly a year ago, I wrote a post suggesting some good alternatives to PCG. As part of that post, I included links to C++ implementations of those PRNGs, following C++-11 conventions (although omitting rarely-used features such as state I/O). Since that post, I've written my own C++ implementations of a few more generation schemes. Links and brief descriptions below. Read more… (3 min remaining to read)| PCG, A Better Random Number Generator
The vast majority of my posts about random number generation have focused on looking at the properties of different generation schemes. But, perhaps surprisingly, the performance of your randomized a| PCG, A Better Random Number Generator
As many of you have no doubt gathered by now, May is Klaw month for the Content Creators of Marvel Champions LCG – you can find loads of other stuff by following #klawyourwaythroughmay. Here …| The Card Game Cooperative