One of the principles of the FKR (Free Kriegspiel Renaissance/Rediscovery/Revival/Rambunctiousness) is the principle that we should “play worlds, not systems”. It’s a sentiment with some kinship to the OSR idea that the established logic and lore of the setting and simulated world should precede, inform and help consistently adjudicate the game as it is during […]| Augury Ignored
Gearing up for a game of Reign 2e, and a vision is coalescing. Reign, much like GURPS, benefits from a clear vision of the setting before quantifiable crunch is created. The system allows for a tremendous breadth in terms of tone and aesthetics, and like GURPS, it has a distinct creative and mechanical grammar that […]| Augury Ignored
Darkness, bleakness, even elements of horror, tend to be a big part of my fantasy gaming and the types of fantasy media I enjoy. A lot of my favorites tend to belong to the nebulous ‘dark fantasy’ subgenre – Kentaro Miura’s Berserk, Glen Cook’s classic The Black Company (and his often overlooked but just as […]| Augury Ignored