As ridiculous as this will sound, this idea came to me in a dream. It was really just a minor detail of a dream I had the other night, but i...| tales-of-the-lunar-lands.blogspot.com
If you're subscribed to my substack you'll have seen a revised PARIAH character generator PDF. If you're not subscribed to my substack you may be asking yourself why I have one AND a blog, to which I'll reply: CHRIS MCDOWALL HAS BOTH SO I CAN TOO. You'll also be aware that I already shared the chargen PDF in the last blogpost, so this is a doubly redundant introduction.| Alone in the Labyrinth
I'm not a huge fan of RPG Design discourse. I know what I enjoy in tabletop games and my openness to embracing new ideas extends to adventures and rulesets rather than abstracted diatribes and forge-era "theory". I love hearing about the obscure media and radical thought that inspires the brilliant worlds practitioners of this weird hobby continue to create, but for the life of me I can't recall an occasion where anyone's Appendix N included a patronising twitter thread.| Alone in the Labyrinth
Pariah saving throws are thematically tied to the realms outside the Here & Now of the psychedelic animist omniverse in which PARIAH takes place| aloneinthelabyrinth.blogspot.com
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It’s time for another dip into the RPG Lexicon, where I| Rolltop Indigo
Today I want to ramble about two closely-related decisions in RPG design, both relating to Hammondal.| Rolltop Indigo
The early, heady, research-heavy phase of an RPG project is, to me, the beginning of a rollercoaster ride. During that phase, I cram my eyeballs full of historical research, classic RPG works, genre research, fiddly real-world stuff like evaporation and waste from cisterns, the nature of long-term road maintenance, the precise conditions for fog, the chemistry of a peat bog, the many uses of wax, and brick. The nature of a handful of world religions, folkloric traditions, spiritual belief sys...| Rolltop Indigo
It's easy to preview maps in progress, and writing in progress, but the actual design in progress is such a ghost of a thing ... But I'll try:| Rolltop Indigo
Most people think of Dread as a one-shot-only game, but when we wrote it we intended to create a campaign-worthy game that created particularly intense individual sessions in that campaign. The secret, as in so much of Dread, is in the questionnaires.| Mental Propinquity
Hello! Still not dead. Been working a lot on my upcoming game. If you’re into precision platformers like Celeste or Super Meat Boy, give it a look 😉 (there’s some links and stuff at the…| Save vs. Hollowing