I'm not a huge fan of RPG Design discourse. I know what I enjoy in tabletop games and my openness to embracing new ideas extends to adventures and rulesets rather than abstracted diatribes and forge-era "theory". I love hearing about the obscure media and radical thought that inspires the brilliant worlds practitioners of this weird hobby continue to create, but for the life of me I can't recall an occasion where anyone's Appendix N included a patronising twitter thread.| Alone in the Labyrinth
If you're subscribed to my substack you'll have seen a revised PARIAH character generator PDF. If you're not subscribed to my substack you may be asking yourself why I have one AND a blog, to which I'll reply: CHRIS MCDOWALL HAS BOTH SO I CAN TOO. You'll also be aware that I already shared the chargen PDF in the last blogpost, so this is a doubly redundant introduction.| Alone in the Labyrinth
Most people think of Dread as a one-shot-only game, but when we wrote it we intended to create a campaign-worthy game that created particularly intense individual sessions in that campaign. The secret, as in so much of Dread, is in the questionnaires.| Mental Propinquity
Hello! Still not dead. Been working a lot on my upcoming game. If you’re into precision platformers like Celeste or Super Meat Boy, give it a look 😉 (there’s some links and stuff at the…| Save vs. Hollowing