In procedural generation, the absolute simplest, most common technique is randomly picking an item from a list. More often than not, it is a weighted random choice, where each item is selected with…| BorisTheBrave.Com
Last week, I saw a talk on Vuntra City, a procedurally generated city with a fully explorable city. Developer Larissa Davidova explained that she settled on using Recursive Subdivision for the city…| BorisTheBrave.Com
Tracery bots were a fun, simple, way of making generative texts. They are basically an easy way to specify generative grammars via a simple JSON file format. There used to be a horde of fun little …| BorisTheBrave.Com
This is a companion article to the documentary about the world generation of Minecraft, which you can see below. This is a chance to expand on the content, including more information and resources that was not possible to include in the original 45 minutes of the video. Have you ever wondered how many grains of […] The post The World Generation of Minecraft appeared first on Alan Zucconi.| Alan Zucconi