Whenever humans have complicated, repetitive jobs to do, designers set to work making computer systems that do those jobs automatically. Autopilot systems in airplanes are a good example. Flying a commercial airliner is incredibly complex, so a computer system helps the pilots by doing a lot of the boring, repetitive stuff automatically. But in any … Continue reading Let the brain take the strain→| cs4fn
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If ubiquitous computing (ubicomp) is to enhance physical environments then early and accurate assessment of alternative solutions will be necessary to avoid costly deployment of systems that fail to meet requirements. In the context of APEX, a project ending this … Continue reading →| HASlab
Analysing interactive devices based on information resource constraints Analysis of the usability of an interactive system requires both an understanding of how the system is to be used and a means of assessing the system against that understanding. Such analytic … Continue reading →| HASlab
Reusing models and properties in the analysis of similar interactive devices Variations between user interface designs are often relatively subtle and do not always become evident through even relatively thorough user testing. Notwithstanding their subtlety, these differences may be important … Continue reading →| HASlab
Interactive tools augment our problem-solving capacity. We rely on them to expand our minds and provide ease, accuracy, and speed in our daily tasks.| MORPHOCODE