I have a system where 2D physics objects are spawned, and I need to know when they spawn outside of a region defined by a box collider set to "is Trigger". Using OnTriggerEnter and OnTriggerExit to know if an object exits / re-enters the bounds (with some other conditions determining whether to kill the object when it exits the bounds), that stuff works fine. However, I can't detect when an object spawns outside of the collider (which I want to allow, but just know when it happens). I tried t...| Recent Questions - Game Development Stack Exchange
Back in 2016, I've written a game in just 48 hours with Dennis Grass, Wladimir Kröker, and Florian Oetke. Stephen Froeber made amazing music and sound effects for it. It was a very fun weekend. Now I've ported this game from Java (Desktop) to TypeScript (Web-Technologies) and you can actually play it in your browser.| Lusitos Tech Blog
I love working on the TypeScript version of Box2D Lights.| Lusitos Tech Blog
I had some fun porting Box2D Lights (libgdx version) to TypeScript and WebGL.| Lusitos Tech Blog
Crap. That was a mouthful. There seems to be a huge amount of stuff on Her Majesty’s Interwebs about all of these topics, but very little explaining how to pull them all together into somethi…| Reflections