Explore the evolution of PC gaming and discover how seamless experiences are transforming the way we play games today.| Coruzant Technologies
Import Real Players, and how you can use it to create custom historical teams| zengm.com
Null values for historical stats| zengm.com
Slightly more realistic contracts for real players| zengm.com
In these leagues, Random Debuts is enabled by default, which means any real players not on the initial teams will be randomized into future draft classes. If you want to disable this and have future draft classes full of randomly generated players, you can by clicking "Customize Settings" and changing the "Randomization" option.| zengm.com
Better handling of players with gaps in their career in historical real players leagues| zengm.com
Create leagues from a mix of teams - random teams, real current/historical teams, and teams from your existing leagues| zengm.com
Real players leagues now include contract history and retired jersey numbers| zengm.com
Historical stats in real players leagues| zengm.com
Rescaled real player development determinism| zengm.com
New option controlling how draft prospect ratings are generated in Real Players leagues| zengm.com
Start real players leagues at different times (preseason, playoffs, draft, after draft) in any season| zengm.com
Randomization - This is the only option that's not new, but I'll still explain it here for completeness. You can choose to "shuffle rosters" (randomize which players are on which team) or choose "random debuts", which is a very fun feature. Random debuts means every player's draft year is randomized. Starting teams are random combinations of current and future players, and future draft classes contain a random selection of real players.| zengm.com