If you spend a long enough time in graphics development, the time will come eventually when you want to cast between different formats of a GPU resource. The problem is that information about how to do this was a bit hard to come by – until now. When is casting necessary? You will need to […]| Wicked Engine
Wicked Engine used Visual Studio to compile all its shaders for a long time, but that changed around a year ago (in 2021) when custom shader compiling tools were implemented. This blog highlights the benefits of this and may provide some new ideas if you are developing graphics programs or tools. Previously First, the old […]| Wicked Engine