Consider a scenario where an object's world position is x distance in magnitude away from another object's position, naturally you would just use trig to determine the hypotenuse of the vector between them... is it nearby? WRONG. because the overall mesh, that is drawn relative to that translation offset or position, could be very large. So you might have a giant BlackHole instance which has a world position quite far away from the reference object, but its overall mesh could be nearby, or ev...| Recent Questions - Game Development Stack Exchange
In Part 1 of “Integrating Skills Seamlessly”, Frank Cassano and Anya Sturm discussed the importance of explicitly teaching the skill of problem solving, and shared powerful strategies to do that. I…| Henri's Math Education Blog
It’s been a while since my last Sidebands post. That’s partly because I’ve been working on a project that I’m sure will become a multi-post series and thought it would be ni…| Logos con carne
Over the weekend I happened accross this loevely puzzle on twitter. It was tweeted out by Diego Rattaggi (@diegorattaggi) and I saved it to my ever growing folder of puzzles to try on my phone. When i had a bit of time spare I thought I would give it a go. Have you had a […]| cavmaths
This post discusses the clay tablet that is known as Plimpton 322. This tablet gives us a glimpse of the powerful mathematics practiced in ancient Babylonia almost 4000 years ago. We aim to give a …| All Math Considered