I've recently picked up Unity and I'm messing around in 2D, so I might be missing something basic. I've been trying to apply a material with a custom shader to sprites, and whenever I apply it, it turns the sprite invisible. The custom shader code comes from here: https://github.com/bricevdm/FogSprites/blob/master/Assets/Sprites-DiffuseWithFog.shader, and here is what it looks like: Shader "Sprites/Diffuse with Fog" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}...| Recent Questions - Game Development Stack Exchange
Image sprite is created programmatically _image.sprite = Sprite.Create(texture, ...); Should I destroy it before replacing with a new one? P.S. My question comes from these thoughts: Unity components are destroyed when their scene objects are destroyed. Sprite is not a component, so it seems unclear to me if it will be destroyed somehow (when calling Resources.UnloadUnusedAssets or when the scene is unloading) in case it is disconnected from the image (replaced with another one).| Recent Questions - Game Development Stack Exchange
Goal: How can I best simulate headlight beams, in a night-time scenario, in Godot 4? The components I have are all sprite-based - a top-level car sprite, a shadow sprite (that is offset based on time-of-day, and changes), and a lane sprite (the D) that is attached to the car. This is on top of a road-bitmap, that will itself have its darkness/brightness adjusted based on time-of-day. The components: I can think of three ways that might work: Add a new sprite, (toggleable, with adjusted opacit...| Recent Questions - Game Development Stack Exchange
Saturday, July 27, 2024 So funny I had to keep it. I asked for 2 magical fairies. CGI didn’t quite understand. Welcome, all. Today I’m sharing a hilarious misadventure with computer ge…| Teagan's Books