In addition to encounters with mythical beasts and dangerous inhabitants it seems important that a cursed jungle contain a large amount of wildlife. While it would be easy enough to include these encounters on a monster encounter table, the goal is to both provide some separation between the (mostly) less dangerous encounters and the deadly, as well as increasing the number of chances for explorers to meet up with strange life. These creatures also add some opportunity for resupply as man...| Dungeon of Signs
The tables below continue the random encounter structure for Jungle travel - they represent Landmarks and Non-Combat/Indirect encounters with jungle inhabitants. With encounter checks three times a day, and the expected length of the party's time in the jungle 6-10 days the point of these encounters is to both provide relief from more dangerous combat encounters and to make each day of travel more interesting. Landmarks serve the additional function of providing milestones for travel and ...| Dungeon of Signs
BEAST OF THE JUNGLE| Dungeon of Signs
THE JUNGLE OF MIDNIGHT| Dungeon of Signs
NPCS OF POWER IN UNDEFENDED IB| Dungeon of Signs
Every wilderness adventure needs a starting point and the tradition for "Jungle Adventure" is to start in an exotic port - a polyglot and strange place filled with sailors, wanderers and mysteries that startle the civilized explorer. The use of North African tropes is traditional for building the liminal space between the civilized 'North' and the unsullied, wilderness, unexplored 'South' and I don't think I've entirely avoided it here. I'm not sure what Undefended Ib is beyond a dingy ...| Dungeon of Signs
In my recent review of Tomb of Annihilation I mentioned that I'd started work some time ago on a jungle adventure and included some bits of it. Some people seem to have enjoyed the small parts of the unfinished work that I shared, so I'll do some editing and maybe put up bits and piece in more or less sequential order here until I run out.| Dungeon of Signs