Collaborative storytelling isn't a core part of every RPG, but every RPG benefits from players who practice it. Here are some principles to ...| sirlywhirly.blogspot.com
During session zero, the GM is usually hopping on hot (maybe just warm) coals between the various players to answer questions about rules, character creation, setting information, styles/themes/tones for the game, and so on. However, the players will have some idle time as they wait for a question to be answered or as they ponder their character during conceptualization and creation. When I'm a player, one of the things I use this idle time for is to come up with goals for my character. I do ...| Gnome Stew