Collaborative storytelling isn't a core part of every RPG, but every RPG benefits from players who practice it. Here are some principles to ...| sirlywhirly.blogspot.com
Work continues on Stonetop, my "hearth-fantasy" adaptation of Dungeon World set in an iron age that never was, in which you portray the local heroes of a small, isolated village near the edge of the known world. It's going more slowly than I'd like, but we just added the "Playing Stonetop" chapter to the main book, and I'm quite pleased with it. | Spouting Lore
During session zero, the GM is usually hopping on hot (maybe just warm) coals between the various players to answer questions about rules, character creation, setting information, styles/themes/tones for the game, and so on. However, the players will have some idle time as they wait for a question to be answered or as they ponder their character during conceptualization and creation. When I'm a player, one of the things I use this idle time for is to come up with goals for my character. I do ...| Gnome Stew