People keep buying products. But all you need is paper and something to write one. Sure, for this I used 4″ x 6″ cards with pre-printed grids. But, I didn’t really need those. Just a pencil and paper would have done. If you are struggling to come up with a campaign map or dungeons. Here’s […]| Fluid — Druid
This is a dueling method for AD&D. It is not recommended for regular combat. Really, only used voluntarily if both parties choose to do so. This breaks the 1-minute round into component segment…| Fluid -- Druid
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers travelled to Nangalore in search of the black orchid Teacher needs to cast the Dance of the Seven Winds ri…| Richard Green | Game Designer
This is the same approach as here. Read that first. Here’s a quicker version of the above. It eliminates the new weapon table and uses the original AD&D damage table. It replaces the previous armor dice with what is shown below. Otherwise, it is the same procedure.| Fluid — Druid
I cover unarmed combat for dragons here. Jousting with dragons here. There is still a bit more information to cover when jousting with dragons. First there is the lance. Given the ratio of neck to body of a dragon, the lances used in dragon jousting are specialized instruments quite a bit different from those used […]| Fluid — Druid
I’ve never been a great fan of the Dragonlance setting, modules, or novels. However, that does not mean I’m not a fan of dragons and lances. I’ve posted before about an expanded method that both allows the use of the Chainmail jousting matrix in AD&D. I’ve now extended this method to jousting with dragons. Procedure: […]| Fluid — Druid
One of a series of Lands of Parsantium posts revealing more about one of the core worlds of Kobold Press’ Labyrinth setting. This post details the minotaur-ruled island of Phokris in the Corsairs’ Sea.| Richard Green | Game Designer
I’ve got a few pieces of game design news to share this week. Firstly, the Northlands Kickstarter has launched. This is a setting of epic, rune-driven adventures across a northern realm of gi…| Richard Green | Game Designer
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers helped to defend Kir Sabal and headed back into the jungle in search of a dragon’s lost hoard. Begin…| Richard Green | Game Designer
As of this date, I haven’t really done any product reviews. I don’t reckon I’ll be doing many. Unless, discussion of old games is considered a product review. But, nonetheless, I …| Fluid -- Druid
Over the past four years I’ve been writing on this blog, I’ve published many posts about Parsantium: City at the Crossroads but this material has become increasingly hard to find. Although the Wor…| Richard Green | Game Designer
The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for it…| Dyson's Dodecahedron
Here’s the write up from our latest Tomb of Annihilation session, in which the adventurers finally learned the location of Omu! Begin here with Session 0 – Caves of the Cockatrice 21st Uktar, 1495 DR The party continue their journey up the River Olung towards Kir Sabal. That afternoon, they spot a giant cooking pot bubbling awayContinue reading "Tomb of Annihilation Session 22 – Journey to Kir Sabal"| Richard Green | Game Designer
With the Labyrinth Worldbook recently released by Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Surivata, an important city in Sampur. Surivata The tropical port of Surivata is the capitalContinue reading "Lands of Parsantium – Surivata, the Green City"| Richard Green | Game Designer
With the Labyrinth Worldbook releasing this week from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes Ferez, a major city in Aqhran, and a portal to the Labyrinth. Ferez LocatedContinue reading "Lands of Parsantium – Ferez and the Gates of Sunset"| Richard Green | Game Designer
With the Labyrinth Worldbook coming soon from Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the book. This all-new post describes the city of Rezana, former capital of the Bathuran Empire. Rezana, City of Ruins FoundedContinue reading "Lands of Parsantium – Rezana, City of Ruins"| Richard Green | Game Designer
Last weekend was UK Games Expo at the NEC in Birmingham and, as always, we had a fantastic time playing games, hanging out with lovely friends, and buying stuff. Friday was all about D&D Advent…| Richard Green | Game Designer
This post is inspired by this X post discussing random wilderness encounters. He’s not wrong. But, he’s not right, either. I’ll explain. Plus he’s got this blog post. What h…| Fluid -- Druid
Our modern world values money. This valuation leads to a supremacy of literal market value, and it’s killing your very soul. It is the ransom of our very being put before every other concern. Pretium Super Omnia, price/value/ransom above all else. This is a post about “Heartbreakers”, about art, and about its inherent purpose and […]| Fae Errant
Here’s a short one with no real conclusion. This really is just a place to memorialize where I am in thinking about this subject. And, to inspire anyone who also might be interested in the to…| Fluid -- Druid
Let’s face it, does AD&D 1e really need another pole arm? Not really. Gary Gygax already provided a pretty detailed list. Plus, given the variation in historical pole axes, the already pr…| Fluid -- Druid
In a prior post, I looked at AD&D movement rates in relation to missile fire. In that piece I used the DMG overland movement rates and terrain classification to explicate short-term movement ra…| Fluid -- Druid
At the end of the recent Arbiter of Worlds stream, with Alexander Macris and Harmony Ginger, the issue of game rulings and precedent came up. I commented in the chat my view that rulings should not…| Fluid -- Druid
In my previous column here, I suggested that cavalry may be the best unit type to use against trolls in AD&D. Not just because the damage advantage of the lance at the charge, but because the c…| Fluid -- Druid
This is a scenario I’ve run for Mr. Wargaming of the Joy of Wargaming. He’s done me some favors in the past, now is time to help him out. Mr. Wargaming generated an AD&D 1e encounte…| Fluid -- Druid
Beautiful Yet Lost features, tuckered away in its ruins, sort-of-industrial, mostly broken down machinery. Maybe it’s an automated pita maker. Maybe it’s a vat that brews brews. Maybe it’s a statue-replicator. Maybe it’s an ornithopter. Regardless: They often do not work perfectly. And, sometimes, fail catastrophically. This is how I’m trying to handle them. Machine […]| Lost Pages
Alternative Title: RPGS are Folklore, and it’s consequences (Sorry for the long hiatus, I’ve had a lot of health things going on, and am doing my best.) Strap in this one is long, but I’ve broken it into two sections. First, about Folklore, second about the “quality” homebrew dungeon content. Part 0: Introduction So FAE […]| Fae Errant
Cosy games have taken off, and this has lead to a bunch of people talking at length and attempting to bring their favourite genre to a new medium: TTRPGs. There is just one issue, some people poo poo the idea, saying that it just doesn’t work for one reason or another. I want to quickly […]| Fae Errant
I think one of the most difficult and under appreciated parts of RPGs is their “flow”, for lack of a better term. That is how do you get from doing one thing to another or change states. It seems like I am constantly making references to video games here, and I apologise to anyone who […]| Fae Errant
It's not dead! I've been chugging along making my game, now titled Silly Elf Game: FAE for Fundamentals, Advanced, Expert. Ideally FAE for short, though apparently a Fate Supplement stole that. So what are some broad strokes things that have changed?| Fae Errant
AD&D 1e gets a fair amount of flack for being awkward and clunky. This is mostly from people who haven’t played it for any length of time. Gygax’s rather florid style which challenges their com…| Fluid -- Druid
This is a follow-up on my piece about firearms for AD&D. Presented are my approach to Renaissance artillery for AD&D 1e. The rules here use the War Machine rules on page 108 & 109 of th…| Fluid -- Druid
The discussion that follows is best understood with a copy of both the first edition DMG and a copy of the Boot Hill rules. Gary Gygax was against functioning gunpowder in AD&D. For him, gunpow…| Fluid -- Druid
Are there substitutes for the official Wizards miniatures? Is there anything pre-painted that we can buy per lot? We love them, but they are getting harder to buy. My group really values props and| Role-playing Games Stack Exchange
It all started back in the mid 70’s for me. I read the Hobbit, then the Lord of the Rings books. I had heard about D&D somewhere along the line, then I found the D&D Basic set the Blue Box Holmes edition at a local pharmacy shop. It was like $10 or $12 at the […]| Stonewerks