I’ve moved to a new site!An updated version of this post can be found here, with no ads :https://www.cyanilux.com/tutorials/sprite-outline-shader-breakdown/ Intro This shader uses a signed distance field (SDF), stored in the alpha channel of the sprite’s texture to create an outline or glow effect around the sprite. We can also produce “in-lines” or glow effects … Continue reading "Sprite Glow/Outline Shader Breakdown"