An updated version of this article can be found here :https://www.cyanilux.com/tutorials/urp-shader-code/ Intro A lot of shader code tutorials you’ll see online are written for Unity’s built-in pipeline and won’t really work in the Universal Render Pipeline – They’ll either produce magenta errors or at least won’t be compatible with the SRP Batcher. Shader graph is … Continue reading "Writing Shader Code for the Universal RP"