The previous post demonstrated how to render text on the GPU directly from its bezier curve representation. If you zoomed out far enough you may have noticed the text shimmering. This new demo implements a fix for the issue. The source material is Leo Tolstoy’s War And Peace from Project Gutenberg - 1273 pages with 2.7 million glyphs. Click here to see the WebGL demo Before (right) and after (left) the fix implemented in this demo. The problem The problem is too much complexity in one spot....